Hello, I'm Boxuan Ye

You can also call me Stephen if you wish

I work across robotics, interaction design and computational systems—building tools that combine technical precision with the calm clarity of editorial design. My practice moves between teleoperation, one-shot 6D pose estimation, children's interaction products, and speculative research into future agriculture and soft infrastructures.

Working Experiences

Robotics · AI · Design Engineering

My work sits at the intersection of robotic manipulation, perception, and interaction design. I build systems that understand objects, respond to human motion, and behave with a sense of legibility. Much of my practice blends RGB-D sensing, embedded hardware, fabrication tools, and behaviour-driven interfaces. Projects range from teleoperation pipelines and open-vocabulary 6D pose estimation to children’s interaction devices and soft, quiet tools for everyday environments.

  • 🤖 Mixed-reality teleoperation for humanoid robots.
  • 👁️ Open-vocabulary one-shot 6D pose pipelines
  • 🎨 Teachable interaction devices for 0–6 year-olds

Interfaces

Soft technology & calm tools

I’m interested in how technical systems can feel gentle—how robotics, sensing, and datasets can be shaped as quiet, legible tools rather than noisy complexity. My work often focuses on interaction behaviours: micro-feedback, spatial clarity, and the visual organisation of diagrams and control surfaces.

I prototype with a mixture of embedded controllers, RGB-D cameras, motion sensors, and computational pipelines, supported by clean editorial UI layers for debugging, teleoperation, and documentation.

Python
ROS
OpenCV
PyTorch
Blender
Arduino
Figma
React

Projects

Selected works & experiments

Mixed-Reality Humanoid Robot Teleoperation
Robotics · 2025

Mixed-Reality Humanoid Robot Teleoperation

Apple Vision Pro-driven control system translating human gesture into humanoid behavior. Real-time inverse kinematics, depth-based collision avoidance, and haptic feedback loops for intuitive robot manipulation.

View Project
One-Shot 6D Pose Estimation
Computer Vision · 2025

One-Shot 6D Pose Estimation

Open-vocabulary object understanding from a single demonstration. Synthetic dataset generation in Blender, real-time tracking refinement via Kalman filters, enabling robots to manipulate novel objects without retraining.

View Project
Nature Kit — Children's Devices
Industrial Design · 2025

Nature Kit — Children's Devices

Teachable behavior systems for children aged 0–6. Embedding sensor feedback, soft material interfaces, and habit formation through calm interaction patterns that grow with the child.

View Project

Education Background

Robotics, interaction, soft infrastructures

My ongoing work moves between engineering and narrative systems, exploring how tools can be designed with clarity, emotional distance, and precision—similar to the logic of editorial design.

2023 - Present

MEng Design Engineering

Imperial College London · Dyson School of Design Engineering

2020 - 2023

High School

Focus on Mathematics, Physics & Computing

Research Interests

A living archive

I maintain a small archive of experiments, diagrams, code notes, dataset runs, and speculative sketches—updated whenever a result feels worth capturing.

  • 🦿 Human-to-robot motion translation & teleoperation systems
  • 🧠 Vision-language-action pipelines & open-vocabulary object reasoning
  • 🔌 Hardware-software integration for robotic manipulation platforms
  • 🛰️ Multi-sensor perception: RGB-D, IMU, stereo, and depth-aware safety layers

Beyond Work

Music & inspirations

Band & production

  • Bassist in a Chinese rock band and a JPOP band
  • Write songs and basslines with performance 10+

Practice playlists

  • Vulfpeck — Beastly
  • Stevie Wonder — Sir Duke

Recent listens

  • Radiohead · in Rainbows
  • Deca Joins · 浴室